I was contacted by the family of a decades-old dairy farm with the request to recreate their vintage brand materials into something new and fresh that they could use. I consider myself a regular Cool Hand Luke, so this gallon of milk was right up my alley.
Read MoreA collection of kaiju inspired by the Corporate Memphis (Alegria) and editorial illustration style. These were really fun to make, and heavily lean on the exaggerated proportions, tiny heads, noodle limbs, questionable linework, and simple color palettes from their inspiration.
Read MoreLet’s create a vibrant, retro aesthetic landscape using two of my favorite styles: synthwave and pixel art. This guide will walk through the process of using Illustrator to reduce any photo or reference into an intricate pixel piece, with all the glowing goodness a child of the 80’s would love.
Read MoreAs a fan of technical illustrations and data visualizations, I wanted to diagram the manufacturing process flow for one of the most complicated outpost constructions in the game Starfield—the advanced nuclear reactor.
Read MoreGet away from the usual Behance and Dribbble stuff and get inspired by the public domain images of yesteryear. Shake off those mental blocks and get the motivation to make something weird and wonderful… using other people’s work 😈
Read MoreIt’s that time of the year again, where fall camp is in full swing and spooky season is just getting started. Gather round friends while I elucidate, and talk about a couple t-shirts before it gets late!
Read MoreA private commission for a 1999 LEGO Rock Raiders-themed deck of playing cards. Every card features custom illustrations, characters, diagrams, pips, and typography. A very fun project!
Read MoreThe perspective grid is one of the more obtuse and finicky tools in Illustrator—it’s imprecise, buggy, and asks a lot of the user. Let’s take it for a spin!
Read MoreA process for something I rarely do: architectural room renditions. Streamline your workflow to achieve a precise and beautiful hand-drawn interior design using a combination of free 3D interior design software, Illustrator, and Photoshop.
Read MoreA favorite day trip of ours when visiting Myrtle Beach is Brookgreen Gardens at Huntington Beach State Park. The park is a stunning 2,500 acres of the largest and most comprehensive collections of American figurative sculpture in the country.
Read MoreCryptids of North America has been an on-again-off-again project I pick up every year around October. The goal was to illustrate at least one legendary folklore creature from each state in the US. Without further ado, here is the finished North American collection of over 50 cryptids.
Read MoreI’ve always wanted to try my hand at glitch art by using random effects to create an unpredictable series of images. This tutorial highlights my process of creating bitmap textures in Photoshop, applying those textures to vector art in Illustrator, breaking things, assembling things, and hoping for the best!
Read MoreThe real heroes of planet Arakkis are the spice harvesters who keep the spice flowing. I finally had some free time to vector the new spice harvester from Denis Villeneuve’s Dune. Because the movie is AMAZING and I always have plenty of free time. Enjoy this overview of my illustration process.
Read MoreDesigning a playing card deck has always been one of those bucket list items for me. Playing cards can be relatively expensive and require lots of time (and artwork) to see the project through. After releasing two decks from two different printing providers, here are some tips and helpful links to get your deck idea off the ground.
Read MoreThird up in my series of vectoring Studio Ghibli films, and likely the most complex, is the iconic set piece from Howl’s Moving Castle. This half Illustrator, half After Effects breakdown will cover creating the castle illustration and animating everything into a short bouncy walk cycle.
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